Thursday, November 15, 2012
V Is For Grand Theft Auto
Monday, June 25, 2012
Tuesday, November 1, 2011
Thursday, June 30, 2011
How About A Bit Of The Old Ultraviolence
It makes GTA look like a PDA (and minors can enjoy it too thanks to the Supreme Court!).
Monday, June 27, 2011
Game On, Kids!
On a 7-2 vote, the court threw out California's 2005 law covering games sold or rented to those under 18, calling it an unconstitutional violation of free-speech rights.
"What sense does it make to forbid selling to a 13-year-old boy a magazine with an image of a nude woman, while protecting the sale to that 13-year-old of an interactive video game in which he actively, but virtually, binds and gags the woman, then tortures and kills her?" Well, maybe you should read Justice Antonin Scalia's majority opinion!
He said that video games, fall into the same category as books, plays and movies as entertainment that "communicates ideas — and even social messages" deserving of First Amendment free-speech protection. And non-obscene speech "cannot be suppressed solely to protect the young from ideas or images that a legislative body thinks unsuitable for them. Even where the protection of children is the object, the constitutional limits on governmental action apply."
This decision was the latest in a series of rulings on on First Amendment cases, with the justices throwing out attempts to ban animal cruelty videos, protests at military funerals and political speech by businesses.
Thankfully, the law never took effect, as lower courts have said that the law violated minors' constitutional rights, and the state lacked enough evidence to prove that violent games cause physical and psychological harm to minors (like when David Cross asked what those video games where that Hitler gave to the Germans). Courts in six other states reached the same conclusion in striking down similar bans.
So rejoice, children! You may not get to see a tit in real life, but at least you can play a game where you cut them off someone...
Tuesday, May 24, 2011
Friday, January 28, 2011
But Is There A Gordon Freeman Cameo?
Now you can't say there are no short films based in the Half-Life world...
Monday, January 10, 2011
Blazing Solos
Chris Marion connected his Guitar Hero guitar to a microcontroller, which powers relays that activate solenoid valves on five "fire poofers". If the Crüe is not your flavor, there's also some AC/DC...
Thursday, December 30, 2010
Wednesday, November 24, 2010
Welcome To The Bungle
There's no way you can live like a rock star if you've only put out one album in the last 15 years. How else can you justify Axl Rose's $20 million lawsuit against "Guitar Hero" maker Activision and his claim their use of "Welcome to the Jungle" violated a deal not to include any imagery of ex-guitarist Slash. That ego of his more bloated than his current pasty, haggard self.If Rose is to be believed, Activision fraudulently induced him into authorizing "Jungle" for use in Guitar Hero III by telling him during negotiations that the game wouldn't feature any reference to his former bandmate or Slash's subsequent band Velvet Revolver...because that's a completely normal subject to come up during negotiations. When Rose found out that a "Slash-like character" and Velvet Revolver songs would be included, he said he immediately rescinded the authorization for "Jungle," but the game company lied and told him the inclusion was just for the purposes of a trade show. So a trade show is okay, but not actual inclusion? That's the fine line between acceptable and acrimony?
When Guitar Hero III came out and its box cover featured "an animated depiction of Slash, with his signature black top hat, long dark curly hair, dark sunglasses and nose-piercing", Rose was enraged - much like most Guns N' Roses fans after a decade-plus wait for new music that failed to deliver. In addition to that grievous offense, "Sweet Child 'O Mine" was used in an online promotion for Guitar Hero III, despite only being licensed for Guitar Hero II...oh my! Naturally, he wants $20 million in damages from sales of the popular game.
Activision has not yet responded to the complaint, but I have an idea what might be appropriate...suck it up you fragile has-been and get over yourself. You're lucky anyone still gives two shits about your glam-rock band, who only survived the culling by alternative music because you had the least make-up of all the others.
Wednesday, October 13, 2010
Say Hey, Baby
Released in June, and available to play free on www.heybabygame.com, the game has raised some controversy on gaming blogs, as both sexes debated the validity of its message about street harassment. Must have been a short debate, especially when the tagline is "It's payback time, boys." Designed specifically for women, it's a not the typical female lead character that has been action oriented like Lara Croft (from Tomb Raider) or Samus (from the Metroid series), but more in line with the gritty violence Grand Theft Auto...and it may be the first in a new wave of games.
A study released this summer by Ghent University (in Belgium, folks) looked at 1,000 gamers between 16 and 24 to determine the difference in gaming preferences between women and men...and eventually market the shit out of some games to them. Women make up 40% of gamers and 42% of online gamers. Of the 344 females polled in the study, more than half said they didn't mind shoot-'em-up gameplay.... as long as the violence had a humorous undertone. Not surprisingly, realistic battle scenes tended to put women off.
Wednesday, September 22, 2010
Friday, August 13, 2010
Monday, July 12, 2010
The 8xpendables
If you didn't grow up in the 80's, then you never had the joy of going down to the bowling alley to play Contra. And if you did, then you'll dig this 8-bit arcade game based off the upcoming The Expendables. It's probably better than the movie too.You can play as Barney Ross, Lee Christmas or Yin Yang - yeah, those are their names in the film. Beat the game as Yin Yang to unlock bonus mode for a chance to see alternate endings and easter eggs. And if you make it onto the top 10 all-time high scores list, you can get official Expendables swag from Lionsgate. I don't mind advertising for crappy film if it's going to be creative.
Check it out here.
Thursday, July 8, 2010
Zombieland
I don't think I'm going to be able to ride Pirates Of The Caribbean without worrying if a horde of zombies are going to attack...
Divector8 made a couple of custom Left 4 Dead 2 maps that sends the players on vacation that turns the happiest place on Earth into the mosty terrifying. You can take a calm, zombie-free tour of the Indiana Jones Adventure: Temple Of The Forbidden Eye ride, or if you want to elevate your blood pressure, SG-1 does a gory, multi-part tour (1 / 2 / 3) against the brain eaters, giving new meaning to "there's zombies in the employees only room".
Thursday, June 3, 2010
Virtual Reality
Avatar Days is a short film by Cormac Kelly about four Irish World Of Warcraft players. The gooch is that instead of just following their lives, they're all replaced on screen with their in-game avatars.
Wednesday, April 28, 2010
Super X
Friday, April 9, 2010
Monday, April 5, 2010
Peepface
Peeps
Peeps come in a variety of shapes and sizes, and now they're available for more than just Easter. For the purposes of Peepface, they are divided into two groups based on their size: the standard group is made up of bunnies, chicks, and ghosts (around Halloween). The large-sized Peep group is made up of Christmas trees, black cats (around Halloween), and hearts (around V-Day). Experiment with the different sizes to determine which works best for your Peepface game.
Players
Peepface can be played with two to four players at a time. Any more gets too crowded and any less would be realy hard to pull off, because you'd be alone.
Distance
The 15 feet of distance is the perfect amount of space between players. This distance will keep the playing field even, regardless of skill level.
Judge/Scorekeeper
While not necessary, we strongly recommend having a judge that is a hot chick.Peepface is a drinking game where you stand 15 feet apart and try to hit your friend in the face with a Marshmallow Peep. The first team to score 31 points loses. Each point is equivelant to one drink of an alcoholic beverage of your choosing (hard alcohol not recommended). The goal of Peepface is to accumulate as few points as possible, while forcing your opponent to acrue points by hitting them in the face repeatedly with your sugar-covered marshmallow projectile. Here's how the scoring works:
Each player must wager an amount of points (drinks) before throwing their Peep. A round consists of each player wagering points, then throwing their Peep at their opponent's face. If you hit your opponent in the face with the Peep, you've acheived a "Peepface". Your opponent takes the wagered amount of points and must also take that many drinks. If you miss your opponent's face, your team takes the points and you take the drinks. Hitting your opponent anywhere other than in the face counts as a miss, and you cannot wager more than 5 points on a single throw.
The Peepface Judge has the final say on any and all controversial calls during gameplay.
No Whipping
Peepface is, above all else, a gentleman's game. Because it involves throwing projectiles at your friend's face, it can easily be ruined by over-zealous players. Keep in mind that the goal is not to bruise your friend's face with an adorable marshmallow treat, it's simply to hit him in the face with a Peep and drink heavily while doing so. Therefore, throwing incredibly hard during gameplay is highly frowned upon, with the exception of a rebuttal throw.
No Flinching
When your opponent is throwing a Peep at you, you are not allowed to move or flinch under any circumstances. You may close your eyes, but dodging, whether intentional or unintentional, is strictly forbidden regardless of how close the Peep comes to making contact with you. If you flinch, your opponent gets to re-throw. Flinching is determined by the judge. The judge may issue a "flinch warning" at his/her discretion, but frequent/repeated flinching will result in re-throws.
Foot Fault
A pre-determined fault line must be established by the Judge after the 15-pace distance has been determined. Players are not allowed to step over the fault line. Elbows and arms are permitted to cross the line during the throw. The Judge must monitor Foot Faults closely. In the event of a foot fault, all points are nullified and the thrower re-throws the Peep.
Brushbacks, Holdbacks, and Over-the-Tops
The only way to score points in Peepface is to hit your opponent directly in the face. Hitting your opponent in the body, neck, ears, or hair counts as a miss. Rules have been created for opponents who have long hair or are wearing hats. At any point in the game, a player can call for a "Brushback". The player's opponent must brush their hair back to reveal as much of their face as possible, in order to give the thrower a fair shot at a Peepface.
In cases of extremely long/floppy hair, a player can call for a "Holdback". The player's opponent must hold their hair back from their face for the entirety of the throw (be advised: if the Peep bounces off of your opponents arm and hits them in the face while they're holding their hair back, it will count as a Peepface. This is the consequence for having long hair).
If a player's opponent is wearing a hat, the player may ask for an "Over-the-Top" at any point during the game. This requires the player's opponent to turn their hat around and align it as close to the hairline as possible, in order to give the thrower a fair shot at a Peepface:
The Max Out
If a player has accrued 26 points or more and their opponent has not yet reached 26 points, the player can choose to "Max Out". A max out means that the player is betting the rest of their available points for one final all-or-nothing throw. The player gets to take one normal-sized step forward for this final throw. If the player scores a Peepface, their opponent accrues the points. If the player misses, the player loses because they've wagered the remainder of their points, and the game is over.
Rebuttal Throws
This is the only time in Peepface when a player should throw a Peep at their opponent's face as hard as they can. Rebuttal throws are rewarded to the losing team (so that nobody really loses in Peepface). Losing players are permitted to throw one Peep at their opponent as hard as they can. If the opponent flinches during a rebuttal throw, the thrower gets to take one step forward and re-throw as hard as they can. You do not want to flinch when you're on the receiving end of a Rebuttal.